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Macro bar was on for me, even though "Show Macro Bar" was off. Fixed by toggling it On and Off again.
Movement speed snappiness feels very good.
Not noticed the "Silent" before.
The macros are nice for when not in discord etc, with "Overhead Combat Text" on.
Keybound my mousebutton 4 to...
Random thoughts incoming....
The 2H animation is so much better now.
Surprised by the lack of GPU being used on my 1060 potato, nice.
Totally offtopic: I wish I had more reasons to revisit the lower EV's on my main toons.
Noting I do have 1. Hunting log, 2. reagents, 3, a little EE
Not...
The Alchemy 2 being active on the Aid (leaf) skill is intuitive to me and overall I think it's a very nice solution.
The only thing I'm questioning is the need for the Alchemy 1 skills to pulse.
I'm wondering how the Alchemy 1 skills would look without the pulse.
I like this for the separate...
Initial impression of the compass, I wish it lined up with the buttons to the right.
i.e. if the thin white line was where the thick white line is and the zone name below it rather than above.
OR - it was movable.
If not movable I will probably turn it off, but I do get why some people want it...
These are amazing changes and imo will set things up well for Steam.
That little bit of EE is nice.
Letting people be pure crafters allows for some great use of alts.
Faster speed on main roads, who would argue.
More frequent auto attacks sounds like it will make combat feel faster.
Mailing to...
Hey Chad
I'm not sure how familiar you are with the following travel options:
1. You can port from monolith to monolith (i.e. map to map)
2. Within a map you can port from a monolith to any discovered ember ring
If you are familiar with these things, do you still consider travelling to a group...
Both housing and a trading system more sophisticated than the mail system have been discussed many times.
Neither are on the current roadmap, but neither have been ruled out.
I assume that both would require a significant population increase, to allow the devs to add more dev resources to do...
I wonder if the devs have considered the idea of alchemy skills you can prepare for an instant cast.
i.e. while the group is resting, you can load up an alchemy skill in advance, then insta-cast it, then you have to rest to change them from 2 second casts to instant cast again.
It could cost...
Yeh long cast times are a killer for me, and are probably why there's only one game in which I like being a mage (because of its instant cast times).
It makes you wonder whether there were real magicians in the neolithic era, but they all died to melee due to those long cast times ;)
Evolution...