Embers Adrift

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    When the game comes to STEAM will there be FRESH?

    I subbed for most of the time I actively played the game (well over a year), and as a result all characters are over level 30. Its not like I can start a new one, nor is there an option to dual class a level 50 and start over or something; Not for lack of suggesting that years ago, bad Adric...
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    Game Status

    Some ideas: 1. Be nice if there was some form of a snare, perhaps limited to wardens and Brigands that would slow the movement speed of the target by 30%, granted then people could kite; But at least I wouldn't get into trouble for soloing the 3chevs. This would make using bows a thing, as the...
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    You want level 50s to keep playing

    At level 50, even an unsubscribed player should be allowed to play an alt, if only to keep them playing the game. Being locked into only 1 character after maxing out levels is garraunteed to cause people to quit playing, and they're definitely not going to sub if there is no reason to play. If...
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    Best combination?

    I suggest that you specialize into the character you plan to play, since only a very few people have leveled more than one character all the way to 50. Sets that work well, for example: 1. Hunter, Forester : Outfitter or Provisioner 2. Forestor : Woodworker and anything else 3. Prospector ...
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    Bi-annual feedback

    It would be okay to shorten the time to engage an area for "longer played characters" maybe by level or hours played in that zone, as in: Playing in Grimstone for 100 hours unlocks the option to port to the ember stone once per entry to the zone, only in Grimstone. Or by outleveling...
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    LIVE February 25th; what's new?

    Regretfully, there is no buyer's market, such as: 10s for 100 of ore, a quest for someone to fullfill for me.
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    Ember gathering just to fast travel and such

    How about a logout mechanism where logging off for 8 hours for a subscriber fills max ember and a non-subscriber gains 50. And add an option of standing next to an ember spire for 10 minutes gives 6 ember, so someone could goto lunch and come back with enough to get back to Haven, without going...
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    Dual Class

    Hi again ! I haven't forgotten about the game, but haven't felt like playing it either due to the whole "gosh level 50 wtf do I do now? And raid bleh!". I think eventually that there will be more level 50 content (dungeons....!) .. and that these dungeons will have monsters whom are level...
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    Checking in .... and its still here.

    Undone... you deserve an answer. :) Please don't get me wrong, raid frames are not in themselves a bad idea. I remember juggling two groups in a level 26 assault on the forgotten depths, and it was a serious pain for the majority of the group. Raid frames on their own aren't an issue...
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    Checking in .... and its still here.

    Hey all.. I stopped by to see what if anything has changed since summer started, and I've been away three months now. Even started downloading the updated game, I'll let it finish and maybe tonight login for a bit. But then started reading the patch notes about the level 50 dungeon in dryfoot...
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    Hot Fix April 2nd

    Yet more useless content... this is right up there with the 2second to 1 second ability change. Still no endgame.
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    Feedback Running Away Is *Always* A Valid Strategy?

    I think it's kind of cool that the mobs are the ones with both higher speeds and all of the usual debuffs that most mmo's give to players for manipulating combat... its like we're the mobs.
  13. C

    So upset right now

    Be nice if we could lock items we do not want to accidently sell, seeing as that one click item equip will swap out items that are obviously not vendor trash.
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    QA May 2023

    And on the uproar about stat caps.. Hey, look the devs admitted they already have stat caps in the game and are now shifting them a bit. Cool, cause I've been bumped up against the existing ones for some time and having those goal posts shift into unnoticeable would be kinda cool. All the...
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    QA May 2023

    Just a side note on this, while I like the addition of the damage range, you should keep the dice and then maybe in ( ) add the damage range 3d4+3 (6-15) damage
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