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Both Northreach and Dryfoot feel like they have plenty of intuitive quest lines that encourage the player to engage with content throughout the zone. These are quests that can be started solo but often lead you to places where you'll need to engage with other players to successfully complete the...
Yes, I have only done this quest start to finish once. That said, I've worked with multiple people in my community to finish this stage as well as the previous stages so I have a generally reasonable idea of how hard it is to obtain both the helmet and the sword. Both the Snatch camp and Oasis...
The purpose of both the Snatchscale Brute and Garr the Slayer seems to be to encourage players with a desire to complete the quest to play with 33-38 players to help clear their respective camps. Alternatively, those who leveled with the quest in their quest log might check off those respective...
I think that's a totally normal feeling on Juggernaut early on. Knight and Marshal start out with such a boost to AC and utility that Jugs feel underpowered. Juggernauts really hit their stride much later in the 20s and because they're late bloomers they're much more gear dependent early on. If...
I think there's a Duelist one out there actually. It might be a bit dated though! I have only played 17 levels of Duelist sadly so I might not be the best person for that one. Warden and Knight I'd feel comfortable trying.
10:45 got booted out of Northreach when zoning in from CV2 after being stuck at 95% for a few minutes. Went to login to Zig at 11:00 PM EST and got stuck again at 95% Requesting Character zoning into GC.
Solo when you gotta? Duelist/Warden feel nices to solo on imo. Mostly because of the self heal that makes for very little down time. LOTL Speed buff is also amazing in general if you like to gather when you solo.
Group when you can or want to? I am a tank. If I'm grouping, I prefer to tank so...
I want to take a moment to commend you all on these quests. So far the Merry 5 and Puzzling Inheritance quests have been extremely challenging to solve and have been really fun to figure out as a community. I really like the addition of quests that explore a large quantity of zones and push us...
Introduction
The Juggernaut is Embers Adrift's iconic damage dealing tank that pushes through fights when anyone else in your place would have already collapsed. Juggernauts may not be capable as wearing as much armor as Knights or Marshals, but they can still hold their own when it matters...
100% this is the reason solo on tank feels slow. You can overcompensate with positional gear and a maul to approach solo fights with the same mentality as a striker (kill as fast as possible). Otherwise, you're stuck sitting around waiting for hp to top up while strikers or supporters are only...
You all have gone above and beyond to remove the barrier to entry to play the game with B2P and FTP. You're probably right that it's too late to slap an early access sticker on it. Especially if you agree that the game is closer to feature complete than it is to the "early access" state that it...
This has happened to me a few different times over the last year. I'll have a reliable healer for a few levels for the tight 3ish hours most evenings I can to commit to doing dungeons. Eventually I'll miss some nights playing due to IRL and I'll come back to not having consistent heals. They'll...
Great feedback, Crank. I hope you get to experience more Embers dungeons as main tank, it's quite exhilerating with a good cooperative team.
Soloing definitely is rough on tanks, especially when your gear is configured with grouping primarily in mind. If you lean more into positional and mauls...
I'll have to think on this one a bit. I understand you're looking to have a more linear comparison that can be stacked. That said, I do appreciate your very creative diagram to explain what you're looking for!