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Yea it is a bit unfortunate, but we're glad some are stumbling across us!
Gotcha I can see how that could cause confusion. I just added "Use "/help" instead." to the end of the message that says you cannot use those channels so hopefully that will help.
The issue here is that the spec quests...
Advertising is not something we can currently afford. We are considering steam at some point, but there are no guarantees there either.
I'm a bit confused at the chat restrictions described. Trial accounts should have no issues whispering someone, using the LFG tool, joining a group, or talking...
My plan is to add a toggle called "Sticky Targeting" and have it default to OFF - as that sounds like the normal behavior players will expect from other MMOs. If players desire the previous behavior it will be a simple toggle to enable.
Set bonuses! Get your set bonuses! This patch we are adding set bonuses to tickle the fancy of collectors everywhere. This should add another decision layer to gearing up for your adventures. This month is also a little lighter on content due to continued work for upcoming new zones, content...
Don't worry, the stat consolidation stuff is on the back burner for now. And we strayed away from the standard trope of elemental damage types because we wanted to try something a little different.
I think it's also important to mention that most other games don't have offensive and defensive targeting like we do so a direct use case comparison is a little tricky.
Allow Alchemy Diversion to stack with Bolster Armor
Fixed nav issue in Mammoth's cave.
Set bonuses now have proper resists.
Adjusted some bonuses on sets from specific damage types to positional
Fixed stuck spots in Grizzled, Dryfoot, Grimstone, Meadowlands, Redshore, EVs, and Newhaven...
I think the primary difference is that identifying daze/stun/etc is very clear in combat. Whereas the difference between chemical damage and physical damage is not so clear. And sure, I understand you're likely not building a set for a specific CC resist, but we also can't just consolidate 4 CC...
Hey hey hey let's not devolve into madness :). We know Embers Adrift has a lot of room for improvement and we're working on it. If you have specific ideas feel free to make a thread or start a discussion on discord.
This has nothing to do with your connection / etc. This is a long standing bug that I have not been able to reproduce locally, which makes it incredibly difficult to fix. Zoning or relogging typically fixes it.
This is another issue that is not easy to reproduce locally. If you have a way to...
Thanks for tinkering. The only other thing you could try if you really want to use DLSS would be manually replacing the dlss DLL in our client directory with the game closed. Inside of "<Embers Adrift Launcher Directory>\client\live" you should find "nvngx_dlss.dll" which I've heard can be...
This is not going live this patch. We ran into some unexpected design issues and are putting it on hold. However, even if we moved forward with that it is unlikely we would consolidate CC resists as they are all quite unique and much easier to identify when compared to damage types.
Reverted previous resist stat merge. We ran into a few new design issues with this change and have tabled it for now. Will likely revisit this in the near future. (Some set bonuses are missing proper resists, this will be fixed soon)
Fixed footstep audio slider not being independent of the...
I triple checked and our character models are indeed writing the motion vectors required to minimize ghosting.
In the past, continued ghosting has typically indicated that performance is not keeping up. We are using Unity's high definition rendering pipeline which makes heavy use of...