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I'm glad to see the team has some new ideas to keep things fresh. Looking forward to more changes to expand activities in the game beyond grinding mobs. Loving the direction.
Verified for Flask (decreased amount), Numbing Agent (increased amount)
These were fun. I liked that they came and found me. The loot on them (ant nest like) was interesting as well.
FD was hard because your gear was lower tier when it came out. FD and Grimstone gear drops increased power across the board. The mobs in there still aggro fine when people who dont know the dungeon go in there. When the tank is pulling with Kunai why put lull on your bar? The tank has...
This felt better after testing tonight, but the damage output of mobs for orange and red seems to be tweaked higher than it needs to be. Fighting orange isnt something normally done already and the damage buff combined with damage boost they already naturally get seems too much in the situation...
I disagree. Implementing a system that requires you to kill 3000 of each of these mob types to minmax your character is a terrible design. Current Implementation walks the line between being useful, worthless, and too much. I would rather the system be just titles and nothing more, but would...