Register a free account today to Ignite your Adventure! Once signed in, you'll be able to participate with the Embers Adrift community. Your active account will also be the same account used to purchase, download, and login to the game.
I agree with the idea of just dropping the base role advancement to 6 then spec; maybe make it so people can pick one base/spec at start then level 6 unlocks the option to try other specs would be better. I also think some though should be added to getting abilities a bit sooner, because you...
I wonder if there is a way to adjust the weight of named spawns to a higher chance the fewer people in the zone. Otherwise, I think the random refresh idea is a good one, almost like P99 earthquakes that were very popular. The idea of splitting zones in "half" in terms of spawning rare named...
Gotcha. Is avoid still going to be a complete "negation" of the attack that was avoided? If parry is now a disadvantage + mitigation as opposed to complete negation of the attack like it used to, and block is a resist % and maybe threat gen, perhaps complete avoidance as the distinctive nature...
Looks great! I think the resist change is a good one and provides more clarity as well as incentives to either generally stack resists or try to tailor towards one or two types with higher resists.
I think the additional info in combat text will allow players to further test and assess...
Good report, I'm keeping my eyes on the new difficult scaling as well. AFAIK the only thing that changes was 2^ and 3^ mobs hit a lot harder, supposedly making AC and tanking more valued. However, red mobs are the exception: I don't know the math but if a mob is red to you it basically means...
It was? I did not notice any goofy numbers with riposte, highest I had was a 17 or 18 irrc with my tin imbued pike
I'll keep my eyes on this, pike already felt a tad weaker than sword/board or maul so wonder if this will become more pronounced
Will try to test this, never saw a single one in...
I'm sure Undone will implement a solution for making sure to instance a group together when leaving the city, but there's also ember rings to the north and south a stone's throw away so it's an easy fix for the players.