Brother0wl
New Member
Got back into Embers after a lengthy hiatus for it to develop, and there are just some things that are puzzling that I wonder what the thought process was / is.
1. Crafted items - why would a merchant accept purchasing from me animal urine and rotting skin but not tin or copper armor I can make? If I loot something similar, I can sell it though. Why not have it be at a reduced price for a merchant that doesn't have a 'use' for it IE a cuirass going to a food / drink merchant, but maybe it's worth more to a smithy that could "theoretically" reuse components even if those components aren't purchasable.
2. Augments - if I attach some tin plating to a piece of armor for a buff, it shouldn't vanish. I'm still early into the game, don't know if the green bar above an item indicates the number of augments that can be added, but they should be permanent with the benefit of it being inherently worth more (even only slightly) to sell, but make it cost more to repair like a vehicle with aftermarket work done.
3. Armor weight limit - I'm hamstrung for using armor more geared for a marshal due to the consequential effect of all my stats being reduced, yet I have (and I could be wrong so please correct me if so) no means of passively increasing my weight limit other than a measly one pound per level, but I put on a tin shoulder plate that cripples me stat wise. Would it not make sense to be able to do something like Diablo 2 or ESO and have a simple stat system, let's say Strength - Stamina - and with magic being introduced, Will, and get like two points a level to add into whichever field to offset penalties and make our characters more efficient? It makes less sense considering there isn't an overall weight limit, a tank not being able to fully wear heavier armor without penalties, but I can load up my inventory with 15 swords / maces / axes doesn't compute.
4. Bag space - introduce a questline available every 10th level to increase bag space. Once again, maybe there is something that does this, and I haven't gotten there yet. Is there a bag system like EverQuest maybe? I don't know. I can hotkey in four things of food, why not include small packs to help with longer periods of adventuring? There's a separate bag for gathering components on top of that...
5. Zone involvement - the branching quests are cool, but smaller daily / weekly quests would also be cool. Does questing become more extensive? With all things said, I appreciated WoW regarding doing random things for people. You might be level 70 or 80, but if a bunch of rabid bears threaten a small town or camp, having some sort of task to help said community added to a feeling of altruism even if by then you have done it 100 times. Could having an interactive town message board like the Witcher 3 be possible?
I'm by no means hating on where Embers Adrift is at. Some might say just deal with where things are, and maybe some would like to see some quality-of-life things like this added. I don't know how to code; I don't know if stuff like this is difficult to amend or add. These ideas aren't grandiose, they are just common sense from an MMO point of view. Thank you to all that read these gripes, your time is appreciated!
1. Crafted items - why would a merchant accept purchasing from me animal urine and rotting skin but not tin or copper armor I can make? If I loot something similar, I can sell it though. Why not have it be at a reduced price for a merchant that doesn't have a 'use' for it IE a cuirass going to a food / drink merchant, but maybe it's worth more to a smithy that could "theoretically" reuse components even if those components aren't purchasable.
2. Augments - if I attach some tin plating to a piece of armor for a buff, it shouldn't vanish. I'm still early into the game, don't know if the green bar above an item indicates the number of augments that can be added, but they should be permanent with the benefit of it being inherently worth more (even only slightly) to sell, but make it cost more to repair like a vehicle with aftermarket work done.
3. Armor weight limit - I'm hamstrung for using armor more geared for a marshal due to the consequential effect of all my stats being reduced, yet I have (and I could be wrong so please correct me if so) no means of passively increasing my weight limit other than a measly one pound per level, but I put on a tin shoulder plate that cripples me stat wise. Would it not make sense to be able to do something like Diablo 2 or ESO and have a simple stat system, let's say Strength - Stamina - and with magic being introduced, Will, and get like two points a level to add into whichever field to offset penalties and make our characters more efficient? It makes less sense considering there isn't an overall weight limit, a tank not being able to fully wear heavier armor without penalties, but I can load up my inventory with 15 swords / maces / axes doesn't compute.
4. Bag space - introduce a questline available every 10th level to increase bag space. Once again, maybe there is something that does this, and I haven't gotten there yet. Is there a bag system like EverQuest maybe? I don't know. I can hotkey in four things of food, why not include small packs to help with longer periods of adventuring? There's a separate bag for gathering components on top of that...
5. Zone involvement - the branching quests are cool, but smaller daily / weekly quests would also be cool. Does questing become more extensive? With all things said, I appreciated WoW regarding doing random things for people. You might be level 70 or 80, but if a bunch of rabid bears threaten a small town or camp, having some sort of task to help said community added to a feeling of altruism even if by then you have done it 100 times. Could having an interactive town message board like the Witcher 3 be possible?
I'm by no means hating on where Embers Adrift is at. Some might say just deal with where things are, and maybe some would like to see some quality-of-life things like this added. I don't know how to code; I don't know if stuff like this is difficult to amend or add. These ideas aren't grandiose, they are just common sense from an MMO point of view. Thank you to all that read these gripes, your time is appreciated!